The bigger deal for items/objects is hardness. Most metal uses the same hp/inch of thickness, with very few exceptions (adamantine for one). The special materials list hp/inch of thickness in the descriptions.Īdamantine has 1/3rd again as many hp, so a set of armor that - before magic - provides a +6 armor bonus has 30 hp +1/3rd = 40 hp, before magic. So the material has no bearing on hit points for armor, but it does for everything else? So a breastplate made from steel and one made from adamantine has the same HP? Keep in mind that Hardness is increased by 2 for each +1 enhancement point and Hp is increased by 10 for every +1 bonus. The Hardness is based on the material and the HP is equal to armor bonus x5. Squeakmaan wrote: In the Pathfinder Core rulebook on page 175 table 7-12: Common Armor, Weapon, and Shield Hardness and Hit Points. It has much farther reacing impact than one might immediately assume. It involves a lot of extra record keeping and throws off the balance of difficultys. As for 3.0 to 3.P, it's pretty much just handwaved that your armor doesn't get damaged unless something is specificaly giving it the broken status effect.Īnd if you're planning on a houserule for armor absorbing some of the damage a player would otherwise take, then from my own personal experience trying such a houserule, I would say don't bother. I know they have armor with hitpoints in their first iteration. If you plan on having a house rule for armor getting damaged or absorbing damage then you might take a look at Hackmaster. What exactly do you want this information for? I don't believe there's really a good method or table to go by in 3.0, 3.5 or Pathfinder. Most armors are in fact much thinner than one inch in thickness. Since there are specific rules for sundering items, it would be nice to have official rules for this since (to my knowledge) armors and weapons have never been specifically stat'd for the 3.5 game. Also, for Padded armor, I was unsure how to categorize this, so I just stuck it into the leather category. Going by this table and assuming that each of these armors are 1" thick, I have put together the following, but as I mentioned above I'm not really sure this would be accurate. The problem I have encountered in trying to use the Substance Hardness and Hit Point table on pg 175, is that the Hit Points are calculated per inch, and I have no idea what the thickness is of the armors. Right now I need the hardness and hit points for all the armors. Does there exist somewhere, a breakdown of hardness and hit points for armor and weapons?
0 Comments
|
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |